Project Nahual
Project Nahual was developed during GGJ 2026, following the theme "Masks". You can find the design and thought process in this page, as well as the development timeline.
Credits:
Renard - 3D Art / Animations
TempoGoat - Game Design / Programming
CanekNG - Concepts / 3D Art
Design
Project Nahual is a first person dungeon crawler shooter where you play as a nahual that must survive to the relentless forest hunters.
Player is set inside a forest, playing the role of a nahual that can choose between 3 spiritual animals (Bull, Crocodile and Fox), each of them with a different class.
Nahuals are sorcerers that can turn into an animal they have a deep spiritual connection with. In this game world, nahuals are constantly pursued by human hunters that want to have the nahual as their trophy.
Unknowingly to them, nahuals possess magic linked to their kindred animals. Nahuals can be Enforcers (crocodiles), Assassins (foxes) or Brawlers (bulls). Enforcers are faster when walking and cast a short-ranged arc blast; Assasins are faster when crouching and use a high-precision magic projectile, while Brawlers use their brute force fists and run faster.
Development Timeline
January 26, 2026
Brainstorming session

January 30, 2026
Initial mask concepts


Design documentation and project structure done

Initial huntress model

January 31, 2026
Development starts!
Huntress modelling, texturing and animations

First person shooter system and functional weapons
Assets inventory used in the project done
February 1, 2026
Nahual hands modelling and rigging

Hunter modelling, texturing and animations
Environment assets modelling and texturing
Class switching system and profiling

Enemy FSMs and huntress animations integration
Prototype build exported

| Updated | 4 days ago |
| Published | 5 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Author | Tempo |
| Genre | Action |
| Made with | Unity |
| Tags | Dungeon Crawler, FPS, Global Game Jam, Short |
Download
Click download now to get access to the following files:

Leave a comment
Log in with itch.io to leave a comment.