Project Nahual was developed during GGJ 2026, following the theme "Masks". You can find the design and thought process in this page, as well as the development timeline.

Credits:

Renard - 3D Art / Animations

TempoGoat - Game Design / Programming

CanekNG - Concepts / 3D Art


Design
Project Nahual is a first person dungeon crawler shooter where you play as a nahual that must survive to the relentless forest hunters.

Player is set inside a forest, playing the role of a nahual that can choose between 3 spiritual animals (Bull, Crocodile and Fox), each of them with a different class.

Nahuals are sorcerers that can turn into an animal they have a deep spiritual connection with. In this game world, nahuals are constantly pursued by human hunters that want to have the nahual as their trophy.

Unknowingly to them, nahuals possess magic linked to their kindred animals. Nahuals can be Enforcers (crocodiles), Assassins (foxes) or Brawlers (bulls). Enforcers are faster when walking and cast a short-ranged arc blast; Assasins are faster when crouching and use a high-precision magic projectile, while Brawlers use their brute force fists and run faster.

Development Timeline

January 26, 2026

Brainstorming session


January 30, 2026

Initial mask concepts



Design documentation and project structure done


Initial huntress model

January 31, 2026

Development starts!

Huntress modelling, texturing and animations


First person shooter system and functional weapons

Assets inventory used in the project done

February 1, 2026
Nahual hands modelling and rigging


Hunter modelling, texturing and animations

Environment assets modelling and texturing

Class switching system and profiling


Enemy FSMs and huntress animations integration

Prototype build exported



Updated 4 days ago
Published 5 days ago
StatusPrototype
PlatformsHTML5, Windows
AuthorTempo
GenreAction
Made withUnity
TagsDungeon Crawler, FPS, Global Game Jam, Short

Download

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Build-StandaloneWindows64.zip 40 MB

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