Finish Your Game Jam 20
Changelog
- Demote level: If a player loses all energy, it will be demoted 1 dungeon but energy will be refilled.
- Ground indicator: Player will know when it is standing on a hidden plattform, this helps the player to read the environment.
- Loot Corpse: Each time you respawn, a corpse will be placed in the same location where you died.
- Save level data: Game has a save feature that stores level data.
- Environment rework. Dungeon basic shapes were replaced with more stylized models.
- Start Dungeon: A brief animation shows in what dungeon are you current on at start.
March 27
* Implemented ground indicator in hidden plattform with raycasting. Tweened the indicator so it dissapears smoothly when not hitting a hidden plattform.
March 28
*Used fsm from enemy to store player position and send events when player dies.
*Respawn system tracks events and instantiates a corpse of the player in that position.
*Replaced environmental assets in the rooms and reworked the scene with some postprocessing
March 29
* Added tweens to hide room feature. Need to improve this later because tweening is not smooth as expected.
*Changed main menu and background visuals.
*Implemented save system using deserialization on json files
March 30
* Coded save system using scriptables as middleman for the deserializer.
* Added start dungeon display UI when starting level, using data from scriptables
March 31
* Added demote level feature. Had to solve a couple of bugs when respawning and regenerating the dungeon.
* Shipped build for Windows and Linux
Files
Get Into The Void
Into The Void
Dungeon exploration with hidden threats!
Status | Prototype |
Author | Tempo Goat |
Genre | Adventure |
Tags | 3D, Dungeon Crawler, Exploration, Horror, Isometric |
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