Finish Your Game Jam 20


Changelog

  • Demote level: If a player loses all energy, it will be demoted 1 dungeon but energy will be refilled.
  • Ground indicator: Player will know when it is standing on a hidden plattform, this helps the player to read the environment. 
  • Loot Corpse: Each time you respawn, a corpse will be placed in the same location where you died.
  • Save level data: Game has a save feature that stores level data.
  • Environment rework. Dungeon basic shapes were replaced with more stylized models.
  • Start Dungeon: A brief animation shows in what dungeon are you current on at start.

March 27

* Implemented ground indicator in hidden plattform with raycasting. Tweened the indicator so it dissapears smoothly when not hitting a hidden plattform.

March 28

*Used fsm from enemy to store player position and send events when player dies.

*Respawn system tracks events and instantiates a corpse of the player in that position.

*Replaced environmental assets in the rooms and reworked the scene with some postprocessing

March 29

* Added tweens to hide room feature. Need to improve this later because tweening is not smooth as expected.

*Changed main menu  and background visuals.

*Implemented save system using deserialization on json files

March 30
* Coded save system using scriptables as middleman for the deserializer.

* Added start dungeon display UI when starting level, using data from scriptables

March 31

* Added demote level feature. Had to solve a couple of bugs when respawning and regenerating the dungeon.

* Shipped build for Windows and Linux

Files

into-the-void-linux.zip 50 MB
Version 3 Apr 01, 2022
into-the-void-win.zip 47 MB
Version 2 Apr 01, 2022

Get Into The Void

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